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ClassicGaming.com's Museum Atari 2600 -
1977-1984 (Returned in the late '80s; officially
discontinued 1991) Also known as the Atari Video
Computer System (VCS), Sears Video Arcade Compatible with: 2600 Video Family Console,
Atari 5200 VCS Cartridge Adapter, Atari 7800, Bit60 Computer
IP, Coleco Gemini, ColecoVision Expansion Module #1, Columbia
Home Arcade, Dynacom Dynavision, Goliath Game System,
Intellivision System Changer, Sears Tele-Games Arcade II,
various pirate systems
"Have you played Atari today?"
System History
As Pong's
popularity started to decline (coupled with the introduction
of the Fairchild Channel F, the first system to have
programmable "ROM" cartridges), Atari realized that the market
for home videogame consoles that could only play one game was
fading fast. So, in 1976, Atari frantically started working on
project "Stella," a new cartridge-based home videogame system.
As the project drew nearer to completion, Atari realized
that they didn't have the money to finish the project and get
it into production. Nolan Bushnell (founder of Atari) needed
capital, so he sold the company to Warner Communications for
$28 million in October 1976. Warner wanted Atari to rule the
videogame world, so they enthusiastically sunk over $100
million into their new acquisition. Warner expected Stella
(now dubbed the Video Computer System, or simply
VCS) to be a huge success, since they knew Atari could
make lots of money selling software for the new system.
The VCS, unlike most other home videogames of the time, had
a CPU and enabled users to play different games simply by
sticking in another cartridge. The actual game was stored on
the cartridge's ROM, not in the system itself. This meant the
VCS was able to play an unlimited number of different games,
unlike the limited Pong-style consoles.
VCS sales were boosted by the
deal Atari had already set up with Sears & Roebuck to
distribute its Home Pong units. Under this continuing
arrangement, Sears sold its own version of the VCS called the
Sears Video Arcade, and VCS cartridges under its
"Tele-Games" label. Atari, in turn, was able to get tremendous
exposure for its console since Sears had hundreds of store
locations nationwide.
In October 1977, the VCS was released with a retail price
of $200. Nine games were available for its launch, and despite
the Sears deal, initial sales were disappointing. This was
partially due to the large numbers of inexpensive handheld
electronic games, such as Simon, that were flooding the
market.
Bushnell began to clash with Warner management by 1978.
Warner began to replace Atari's loose, unstructured (and fun)
"hacker" culture by introducing dress codes and time cards.
That, combined with Warner's decision to start up a computer
division which Bushnell did not approve, led Atari's founder
to leave the company. Bushnell signed a five-year agreement
not to compete with Atari and bought his Pizza Time Theater
restaurant (later to become the "Chuck E. Cheese" franchise)
back from Warner.
Invaders to the Rescue!
 VCS Space
Invaders | Videogames
started to become increasingly popular in 1979, but the VCS
wasn't exactly breaking any sales records. That is until 1980,
when Atari became the first company to port an arcade game to
cartridge. The game? Space Invaders. Space
Invaders for the VCS hit the shelves in January, 1980, and
was a huge hit. Many people bought the VCS just to play
Space Invaders at home, as Warner had predicted. The
future of Atari looked bright.
But that same year, a group of high-profile Atari
programmers, disgruntled over Atari's policy of giving little
or no credit to game creators, left the company. David
"Pitfall" Crane, Larry "Combat" Kaplan, Alan Miller, and Bob
Whitehead (creators of many Atari sports games) left Atari to
form Activision, a company which later developed
some of the VCS's best games. Atari wasn't very happy about
having to deal with this new competition (as Atari was the
sole producer of VCS games prior to Activision's formation),
and at the time they didn't realize that this was the
beginning of the end of their software dominance. Other
companies such as Games By Apollo, Parker Bros., Telesys, and
Spectravision started to join the fray, and soon more and more
VCS titles (of varying quality) appeared on the shelves.
Throughout 1981, Atari ported more arcade hits to the VCS,
like Missile Command and Asteroids. Videogames
continued to rise in popularity, but with the Mattel
Intellivision gaining followers and the next-generation ColecoVision
console looming on the horizon, Atari decided to release its
own high-powered machine in 1982. The Atari
5200 Supersystem was named for its part number in the
Atari catalog, CX5200. Following this trend, Atari renamed the
VCS the 2600. The company continued to support both
consoles, but was soon disappointed by the 5200's
comparatively poor performance in the marketplace. The failure
of the 5200 was partly due to its inability to play 2600
games, as well as its shoddy controllers. Also, many gamers
simply preferred Coleco's console.
 VCS
Pac-Man | The 2600 got a
shot in the arm in 1982 with the release of Pac-Man.
Even though it wasn't a very faithful port, department stores
around the world promoted the new cartridge to death, holding
Pac-Man contests and the like, and kids loved it.
Critics pointed out that Atari probably threw the game
together quickly and didn't care about its quality, since a
home version of the arcade smash would have sold well no
matter what. This didn't stop people from purchasing
Pac-Man in huge numbers, although some customers may
have had their faith in Atari shaken after experiencing this
terrible translation of the game. Atari made a bigger mistake
later that year with the release of the E.T.: The
Extra-Terrestrial videogame. While E.T. was one
of the most popular movies ever, the game was horribly
frustrating and poorly designed (the programmer, Howard Scott
Warshaw, offers some explanations here).
While the game sold over a million copies, over 5 million sat
unsold in warehouses. Atari paid $21 million to license
E.T., and needless to say, they lost a lot of money.
Competition and the Videogame
"Crash"
Regardless of some of Atari's mistakes, the 2600 had become
so popular and had such a large user base that competitors
Coleco and Mattel both released add-on modules to allow their
systems to play 2600 games. Coleco even sold a stand-alone
2600 clone called the Gemini, which included two
controllers that incorporated both sticks and paddle knobs.
Atari initially threatened clone producers with lawsuits, and
actually sued Coleco over its 2600 module and Gemini clone.
However, since the 2600 contained no patented material and was
made up of all "off-the-shelf" hardware (and no copyrighted
software), the company evidently realized litigation was
futile. Coleco and Atari settled out of court, and many other
companies quickly came out with their own 2600 clones, some of
which are still made to this day.
In 1983, Atari's competition continued to heat up. With the
2600 rapidly becoming obsolete, plans were made to upgrade the
system by turning it into a home computer. Atari proposed
their "My First Computer" add-on; Entex proposed the
"Piggyback"; Unitronics pushed "The Expander"; and
Spectravideo came up with "Compumate." They all failed
miserably (or weren't even released), and were crushed by
competing home computers and console systems. The 2600 started
to fade away rapidly and the 5200 wasn't picking up the slack.
In 1984, the videogame
market collapsed under the weight of cheap, poorly designed
software from companies like Data Age and Mythicon. That
didn't stop Atari (because the 2600 had been steadily
declining anyway), and they kept trying to push the 2600 with
promotions and low prices, emphasizing the vast number of
games available. Even in 1989, Atari was pushing the Atari
2600 Jr. in its "The Fun is Back... Under $50" campaign. As if
anyone wanted twelve-year-old technology when the NES was
ruling supreme and the Genesis
was starting the 16-bit revolution. Some of the best 2600
games were programmed in this era, however, including
Solaris and Midnight Magic.
The Atari 2600, despite its shortcomings, was the most
popular pre-crash system, selling over 25 million units. It
produced large numbers of enduring classics, increased the
popularity of videogames, and helped establish the home
videogame console market. Later Atari consoles like the 5200,
7800 and Jaguar never came
close to achieving the glory the 2600 enjoyed.
At the peak of 2600 popularity, "Atari" was a household
name making millions and millions of dollars and employing
over 10,000 people. But it declined, and the company
effectively died in July 1996 when it was purchased by JTS (a
hard drive manufacturer) who sold off most of Atari's
remaining assets. Atari was then brought back to life in
February of 1998, when JTS sold Atari to Hasbro. Hasbro tried
to bring back some of the Atari magic, reviving games from
Atari's vast library of classics and updating them for a
modern audience, producing titles like Pong: The Next
Level and Breakout:
The Great Escape. In December 2000, French
entertainment company Infogrames acquired Atari, along with several
other Hasbro properties. Only time will tell what Atari's
future will bring.
NEXT: The Games of the 2600
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