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ClassicGaming.com's Museum Atari 8 Bit
Computers - 1979-1987 (Officially discontinued
1992)
"We've brought the computer age
home."
System History
In 1977 shortly after Warner bought out Atari, the
brass at Warner decided they wanted to enter the then new
personal computer market. At that time, personal computer's
were still in their infancy and just beginning to grow out of
the hobby roots. More established companies were beginning to
release computers of their own such as Commodore with their
Pet computer, Radio Shack/Tandy with their TRS80 Model 1, and
Apple with their first Apple II model. Nolan Bushnell, still
in attendance at Atari, was very much against entering the
computer market. His vision was for a purely home
leisure/entertainment market and he felt that entering the
computer market would spread Atari to thin. Some people have
suggested that in actuality maybe Nolan felt some sort of
allegiance to former Atari employee (and Apple co-founder)
Steve Jobs. In any case, the clash between Nolan and the
Warner brass on this topic was just one of many issues that
lead to Nolan setting himself up to be fired from Atari.
With Ray Kassar now in charge, Atari set about
creating a special home computer. Because Atari was chiefly a
video game company, they wanted their computers to be easily
used for playing games on. This meant hi-resolution graphics
and great sound. Ray also had the idea to have the computers
be thought of as a home appliance of sorts, something anybody
in the household could easily used. So, they were also
designed with the ability to plug in both dumb and
"intelligent" peripherals such as joysticks and disk drives -
all without having to have a lot of technical knowledge or a
carload of money. Things that were all uncommon in these early
days.
Using some of the engineers from their Grass
Valley think tank (who had previously been behind the design
and programming of their Atari
2600), they set about creating what would become the Atari
400 and 800 computers.

Atari 400 |

Atari
800XL |
Hey you got your computer in my game
machine! You got your game machine in my computer!
The Atari 400 and 800 computers were considered ahead of
their time. Using special co-processors to free up the main
CPU (which would later duplicated and expanded when some of
the designers created the Amiga computer after leaving Atari),
this allowed for fast and responsive graphics, sound and
peripheral access by not burdening the CPU by having
everything processed by it. Also, borrowing some ideas from
their Atari 2600 game console, they added hardware
based player and missile control. The advantage was that it
made games easier to program, giving the programmer easier
collision detection and control over your character on the
screen. Unheard of in personal computers at the time (everyone
else needed to actually do this on the software end, which
meant it slowed down gameplay), it was just another feature to
prove that Atari was serious about gameplay on this computer.
Atari also programmed in special character graphics, which
allowed basic graphics programming and special characters
using their special ATASCII code. This meant that for any
programs running on their computers, ready made graphics,
text, and special characters were available for anyone to use.
(Click here for
a demonstration of Atascii Bulliten Board Animations)
 An Atari
Computer Cartridge | Going
with their ease of use policy, Atari decided to forego the
common personal computer feature of having to open up the
computer and plug in special cards when you want to expand
your computer. Instead, they had several methods of
expandability. First and foremost were the cartridge slots (1
in the 400 and 2 in the 800), that could be used to to plug in
ready made games and software. Second, were the special SCIO
ports (the precursor to today's USB ports) that could be used
to plug in Atari made devices such as floppy drives, printers
and modems, all of which were intelligent and handled things
that most other computers needed extensive software for. Plug
any device in and go, truly plug and play! Third were the
joystick/controller ports, of which there were 4. These used
the same standard plugs as found on the 2600 game
console.
The 400 model was considered a pure gaming
computer, coming with a bare 16k of memory and a membrane
keyboard. It was intended as an introductory model in to the
world of computing, and it's membrane keyboard had children in
mind. The 800 model was considered the real computer and with
it's 48k of ram it was intended to compete against the Apple
II. It's list price of only a $1000 helped as well.
Staying In The Game
By 1981,
Atari computers had become a standard just behind Apple's
Apple II series. While not as successful as they had hopped,
it still enjoyed a strong and loyal following. However, by
1982 a new generation of home computers were emerging with
more memory as a standard. Commodore had released it's popular
game computer the Vic20 in 1981, which became a warm-up for
the legendary Commodore 64 that was released in 1982. The
commodore had many similar characteristics to the Atari 800,
however it came with a standard 64k of memory, a slightly
higher resolution, a more advanced custom sound chip, a more
compact look, and a competitive price because of it's off the
shelf parts.
 Atari
1200XL | Atari
decided to fire back with it's own upgrade, the Atari
1200XL. With the Atari 400 retired the year before and the
800 now to follow, Atari felt it needed a worthy follow-up.
Designers were brought in to give it a sleeker and more
technological look. The 2nd cartridge port was removed and the
remaining one was moved to the side. 2 of the joystick ports
were removed, and all expandability was removed. Extra
function keys were added however (such as a help key), and the
computer came with a standard 64K. However once it hit the
market, it was soon found that much of the vast array of Atari
software already out there would not run on the 1200XL.
Combined with it's lack of expandability, it became an
immediate flop and was sold for less than a year. People
actually ran out to buy from the remaining stock of 800 models
before they disappeared.
Atari Learned from this
mistake quickly and followed up later that year with the Atari
600XL and 800XL. The 600XL was the replacement for it's
venerable 400, but now included a regular keyboard and the
ability to expand up to 48k. The 800XL replaced the original
800 model, coming with 64K and expandable to 128K. Both
retained the sleek new look and extra function keys of the
failed 1200XL, however unfortunately they also both only had
one cartridge slot and 2 joystick ports. The missing cartridge
slot was replaced with a new expansion slot called the
Parallel Bus Interface. Unfortunately, the only thing ever
released for this new port was the ram expansion cartridge for
the 600XL.

Atari 600XL |

Atari
800XL |
These
computers were the mainstay of the Atari computer line for the
next two years, and though not as popular as the original
Atari 800, they kept Atari up among Apple and Commodore.
Atarodore
In 1984, the
2nd Great Video Game crash occurred, and Atari was hit hard.
New updates to the Atari computer line were in the works but
were soon scraped. Warner was looking to unload Atari, and on
July 2nd, 1984 they found a buyer.
Over at Commodore,
it's founder and president Jack Tramiel was in trouble. He and
his family were being thrown out by the board of directors.
With his fortune at hand, he and his sons were looking to
start a new brand of computers based on next generation
technology that would be a 16 bit update to the popular
Commodore 64. However, they needed manufacturing plants,
warehouses, distribution channels, etc. Enter Atari.
Atari was being split in to several pieces by Steve
Ross, one of the Warner brass. The coinop division was sold to
Namco, with Warner still retaining 40% ownership. The computer
and home video game system division were sold to Jack Tramiel
for $240 Million in stocks with Warner retaining 25% of the
new company. Jack called his company Atari Corp. and as part
of the deal promised to still support the 8bit line. However,
video games fell by the wayside because of contract disputes
between the new Atari Corp. and GCC, who had built the next
generation Atari gaming consoles.
Power Without The Price
While
working on the new 16 bit computers, Jack went ahead and kept
his promise to still support the 8 bit line, by developing two
new 8 bit computers. Using his tried and tested low price with
a lot packed under the hood strategy (that had worked with the
Commodore 64) he had the 600XL and 800XL scaled down and
re-designed. The result was the Atari 65XE and 130XE.

Atari 65XE |

Atari
130XE |
The
65XE and 130XE made their debut in 1985 (with the european
model of the 65XE being called the Atari 800 XE) with the XE
standing for Xl Extended. The lower end of the
line, and considered more of a gaming computer (as all
previous low end Atari models were), the 65XE came with 64K of
memory and no expansion bus. The 130XE came 130K of memory,
some enhanced memory access circuitry (which was never really
used), and the expansion interface used in the XL series
(Parallel Bus Interface) was dropped. An expansion bus was
only added to the 130XE after many of the people in Atari user
groups complained. So Jack threw in an Enhanced Cartridge
Interface (ECI), which was nothing more than a cartridge slot
that could double accept other devices as well (though Atari
never made anything for it). The look of the two new models
was a bit of a sneak peek at the new 16 bit series. Not as
futuristic looking as the XL series, these new casings had a
modern, high-density molded plastic look.
This Is The End?
The XE series
lasted for about two years before Atari Inc. fully shifted
it's efforts to their new 16 bit line. Commodore had sued
Atari Corp. because many of the Commodore engineers had left
with Jack, so they felt Jack was using proprietary information
for his new computers. They also attacked by buying a company
by the name of Amiga (which consisted of former Atari
engineers) who had borrowed money from the Warner Atari to
develop their new system. The deal was that if it wasn't paid
back by a certain date in 1984, ownership of Amiga and the
technology would revert to Atari. This purchase gave Amiga the
money to pay back Atari (now Atari Corp.) and have a large
stream of money R&D. Jack chose to strike back at
Commodore by countersuing on a number of issues, the Amiga
deal being one of them. They also sped up development of their
own 16 bit computer to reach the market first, now that
Commodore had access to it's own advanced 16 bit technology
through the Amiga purchase. Since Jack felt the future of his
Atari Inc. lay in this 16 bit market, by 1986 the importance
of the 8 bit line fell by the wayside. The Atari ST series
(both the 520 and 1040 models) became the new face of Atari
computing.
If the problems with Commodore weren't
enough, Jack now had a new dilemma. After two years of on
again and off again (mostly off) negotiations with GCC, Atari
had no presence in the home video gaming market. In that time,
a Japanese company by the name of Nintendo had snuck in and
revitalized the "dead" industry with their Nintendo
Entertainment System. The contract finally being settled
in '86, Jack revived the two former Atari gaming console
projects to quickly re-enter that market. For some reason, he
also decided to enter with a third console, and the Atari 8
bit computer line was briefly reborn as the Atari XEGS in
their own update to the Atari 5200 idea.
 Atari
XEGS | In
a move similar to what Warner's Atari had down with the Atari
5200 console (which was an Atari 400 computer re-designed to
function solely as a game console), the XEGS (XE Gaming
System) was a repackaged 65XE computer with kid friendly
pastel colored buttons. Unlike the Atari 5200 however, this
was still a fully functioning 65XE, and could accept all Atari
computer devices (disk drives, modems, printers, etc). An
optional detachable keyboard was also available, as well as
Atari's first ever light gun (to compete with the NES's
lightgun). The idea was to use Atari's already established
home computer game cartridges inventory, and the XEGS even
came with the 8 bit version of Missile Command built in.
However, Jack Tramiel used extremely poor marketing tactics
(as he would time and again during his tenure with Atari) and
marketed the XEGS through computer stores. Not knowing what to
do with them, many computer store owners simply let them sit
on the shelf, and the XEGS was a dismal failure.
After
this last gasp, the Atari 8 bit line was finally dead as a
marketable product. Atari Inc. officially dropped all support
of the 8 bit computer line in 1992 (about the same time as
they dropped the 16 bit line and got out of computers
altogether).
The
Games of the Atari 8 bits
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